debug
This library provides the functionality of the debug interface to Lua programs. You should exert care when using this library. The functions provided here should be used exclusively for debugging and similar tasks, such as profiling. Please resist the temptation to use them as a usual programming tool: they can be very slow. Moreover, several of these functions violate some assumptions about Lua code (e.g., that variables local to a function cannot be accessed from outside or that userdata metatables cannot be changed by Lua code) and therefore can compromise otherwise secure code.
All functions in this library are provided
inside the debug
table.
All functions that operate over a thread
have an optional first argument which is the
thread to operate over.
The default is always the current thread.
debug.debug ()
Enters an interactive mode with the user,
running each string that the user enters.
Using simple commands and other debug facilities,
the user can inspect global and local variables,
change their values, evaluate expressions, and so on.
A line containing only the word cont
finishes this function,
so that the caller continues its execution.
Note that commands for debug.debug
are not lexically nested
within any function, and so have no direct access to local variables.
debug.getfenv (o)
Returns the environment of object o
.
debug.gethook ([thread])
Returns the current hook settings of the thread, as three values:
the current hook function, the current hook mask,
and the current hook count
(as set by the debug.sethook
function).
debug.getinfo ([thread,] function [, what])
Returns a table with information about a function.
You can give the function directly,
or you can give a number as the value of function
,
which means the function running at level function
of the call stack
of the given thread:
level 0 is the current function (getinfo
itself);
level 1 is the function that called getinfo
;
and so on.
If function
is a number larger than the number of active functions,
then getinfo
returns nil.
The returned table can contain all the fields returned by lua_getinfo
,
with the string what
describing which fields to fill in.
The default for what
is to get all information available,
except the table of valid lines.
If present,
the option 'f
'
adds a field named func
with the function itself.
If present,
the option 'L
'
adds a field named activelines
with the table of
valid lines.
For instance, the expression debug.getinfo(1,"n").name
returns
a table with a name for the current function,
if a reasonable name can be found,
and the expression debug.getinfo(print)
returns a table with all available information
about the print
function.
debug.getlocal ([thread,] level, local)
This function returns the name and the value of the local variable
with index local
of the function at level level
of the stack.
(The first parameter or local variable has index 1, and so on,
until the last active local variable.)
The function returns nil if there is no local
variable with the given index,
and raises an error when called with a level
out of range.
(You can call debug.getinfo
to check whether the level is valid.)
Variable names starting with '(
' (open parentheses)
represent internal variables
(loop control variables, temporaries, and C function locals).
debug.getmetatable (object)
Returns the metatable of the given object
or nil if it does not have a metatable.
debug.getregistry ()
Returns the registry table.
debug.getupvalue (func, up)
This function returns the name and the value of the upvalue
with index up
of the function func
.
The function returns nil if there is no upvalue with the given index.
debug.setfenv (object, table)
Sets the environment of the given object
to the given table
.
Returns object
.
debug.sethook ([thread,] hook, mask [, count])
Sets the given function as a hook.
The string mask
and the number count
describe
when the hook will be called.
The string mask may have the following characters,
with the given meaning:
"c"
: the hook is called every time Lua calls a function;"r"
: the hook is called every time Lua returns from a function;"l"
: the hook is called every time Lua enters a new line of code.
With a count
different from zero,
the hook is called after every count
instructions.
When called without arguments,
debug.sethook
turns off the hook.
When the hook is called, its first parameter is a string
describing the event that has triggered its call:
"call"
, "return"
(or "tail return"
,
when simulating a return from a tail call),
"line"
, and "count"
.
For line events,
the hook also gets the new line number as its second parameter.
Inside a hook,
you can call getinfo
with level 2 to get more information about
the running function
(level 0 is the getinfo
function,
and level 1 is the hook function),
unless the event is "tail return"
.
In this case, Lua is only simulating the return,
and a call to getinfo
will return invalid data.
debug.setlocal ([thread,] level, local, value)
This function assigns the value value
to the local variable
with index local
of the function at level level
of the stack.
The function returns nil if there is no local
variable with the given index,
and raises an error when called with a level
out of range.
(You can call getinfo
to check whether the level is valid.)
Otherwise, it returns the name of the local variable.
debug.setmetatable (object, table)
Sets the metatable for the given object
to the given table
(which can be nil).
debug.setupvalue (func, up, value)
This function assigns the value value
to the upvalue
with index up
of the function func
.
The function returns nil if there is no upvalue
with the given index.
Otherwise, it returns the name of the upvalue.
debug.traceback ([thread,] [message [, level]])
Returns a string with a traceback of the call stack.
An optional message
string is appended
at the beginning of the traceback.
An optional level
number tells at which level
to start the traceback
(default is 1, the function calling traceback
).